A Game of Fury

Warhammer Smash

Hold the line. Swing the hammer. Chain the fury. The realm sends its worst — send it back.

Score 0 Fury ×1 ♥♥♥ Best 0

Space, click, or tap to swing · P to pause · Esc leaves fullscreen

The Field of Battle

The Enemies

Unsullied advance in steady ranks; Dothraki come faster with arakhs drawn. The dragon queen drifts in from the east and bursts into rubies worth bonus points. Khal Drogo takes two blows and pays a khal’s ransom. Boars are fast, bristled, and also take two — the king has history with boars.

Fury Multiplier

Every clean hit raises your fury, up to ×5 — and every point you earn is multiplied by it. Swing at empty air and the fury cools back to ×1. Patience, then violence. In that order.

Strongwine

Smash the drifting wineskin for six seconds of royal rage: double reach, twice the swing speed, and a red haze over everything. Historically accurate.

The Stag Charge

Smash the golden antlers and the stag answers — everything on the field is trampled at once, scored at your current fury. Save it for a crowded field.

Terms of Engagement

Three hearts. Anything that slips past the hammer costs one and cools your fury. The horde comes faster the longer you stand — no run lasts forever, only the score. Your best stands recorded on this device until a greater fury beats it. An original mini-game for this fan site; may it treat you better than the kingswood treated the king.

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