A Game of Fists & Fury

A Brawl of Ice and Fire

Ten champions. Eight fields of battle. Best of three, and no ravens sent for mercy.

Best of 3 Roster 10 Stages 8

Turn your phone sideways

A duel demands width — the game will fill the screen.

P1: Arrows · X light · C heavy · V special  •  P2: WASD · G light · H heavy · J special  •  Hold away to block · Double-tap to dash · Close + heavy to throw · P to pause

The Laws of the Duel

The Rounds

Best of three, sixty seconds a round. Empty your foe's health and the round is yours; if the sand runs out, the healthier fighter takes it. Two rounds win the match.

Steel & Guard

Light attacks are quick, heavy attacks launch. Hold away to block — a guard bleeds only chip damage — but step close and strike heavy while advancing and your foe is thrown, guard or no guard. Double-tap a direction to dash; crouch to slip under high steel.

The Fury Gauge

Giving and taking blows fills your fury. At sixty, unleash your champion's signature special — Stag Charge, Dracarys, the Skullcrusher and more. Fill the gauge to the brim and the same button unleashes their Super: Robert's unstoppable wrath, Daenerys calling Drogon down upon the field, the Long Night itself. Every champion also hides a quirk of their nature — discover them in battle.

Five Halls of the Tourney

The Tourney marches you through nine rivals with rising cruelty — conquer it to crown your champion. Single Battle offers one duel at the peril you name. Survival hurls endless foes at you, one round apiece, mending you only a little between. Two Players shares one keyboard, and the Hall of Records remembers every victory, crown and longest stand.

A maester's note: an original fan game. Quieter sport waits at the King's Cup.